Barbie story maker download


















The graphics are all familiar, with many of the sprites and locations apparently lifted wholesale I from the original program. What's more, the kind of situations you encounter aren't massively different either. Sounds damning, but none of those issues make this a bad game. The original Fallout was very, very good, and so is Fallout 2. It's still peculiarly compelling -a real 'time sponge' of a game, in that you'll boot it up, and before you know it days have whizzed by.

If you've 'done' the original and enjoyed it, you'll like the sequel. Think of it as another entry in a popular series of paperback thrillers, or a new episode of your favourite TV show not different, but familiar and fun.

If you haven't played the first one and you're curious, you might as well start with this one, because it's the bigger of the two unless you're a bit pressed for cash, in which case look for a cheap Fallout. Played the first Fallout? Want to know what's changed?

Or perhaps you're just reading this on the toilet, and you'll do anything to pass the time? Here's the list It's set 50 years on and it's bigger. The action in Fallout 2 takes place half a century after the original came to a close; you play a descendent of the first game's star. The area you're exploring still based on Northern California is significantly larger than Fallout numero uno's scorched wildernesses.

This refers to anyone you meet or interact with during the game. Also, you make close 'pals' who join you on your quest, piling in alongside you each time you get Into a fight.

In the original Fallout, you were dogged almost continually by an exceptionally stupid NPC called Ian. Ian was okay most of the time, but in combat situations he tended to act like If you gave him an Uzi, he'd spray it around the room without checking whether your head was in the way first. Fallout Zs NPCs have had their intelligence levels boosted, so careless gunfire is less of a worry. You also have more control over their behaviour yourself, and can issue orders relating to their style of fighting.

Having said that, there are problems. If a fight takes place around a doorway, you tend to get a log-jam of characters queuing up behind one who's standing still - and you cant get past them either. No longer do you have to dread crossing the wastelands for fear of annoying, time-wasting spats with rad-scorpions and the like. In Fallout 2 you can get hold of a clunky old car and move from town to town with the minimum amount of fuss.

The original Fallout was nice and gritty and all that, and so is Fallout 2: In fact, the sequel seems determined to outdo its predecessor in one respect - the dialogue is filthy, it's almost as if someone loaded a blunderbuss with swear words and fired it at the script.

The 'F' word in particular occurs with all the rapid-fire frequency of an angry kick drum in a particularly frenetic drum 'n' bass workout. Stands to reason, really: these characters are living in a post-apocalyptic landscape filled with radioactive mutants, drug-dealing gangsters, genuinely bonifying monsters and an overriding atmosphere of bleak despair.

Would you give a toss about a few rude words under such circumstances? Of course not You'd be beyond shock. In fact you'd be so bitter you'd spit out a wasp's nest each time you opened your mouth. It'd be this and 'c' that every moment of the day, even if you were talking to your maiden aunt You can 'filter out' the invective out thanks to the conscientious options screen, if you like.

Your ancestor, after having saved the world, was unceremoniously exiled from Vault 13, spending the remaining years of his life in the small tribal village of Arroyo.

Fallout 2 is much broader in scope and storyline than was its predecessor. There is much more to see and do in this game. Best of all, the much-maligned time limit from Fallout is absent. You can spend as much time exploring the desert wasteland as you like. Furthermore, while Fallout was fairly linear in plot and quest arrangement, Fallout 2 is a great deal more open-ended. I can remember being a little frustrated playing Fallout when I did not visit areas or accomplish tasks in the expected order.

Occasionally, this meant that I had to repeat steps or backtrack and do things "properly" in order to move forward in the game. Because many of the areas, adventures and characters have nothing at all to do with fulfilling your main mission, you could play Fallout 2 for quite a while, exploring nooks and crannies, and never get very far in the main quest.

Its gameplay and interface are nearly identical to the original, with a few little tweaks. Please enter recipient e-mail address es. The E-mail Address es you entered is are not in a valid format. Please re-enter recipient e-mail address es.

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Direct each character's movements and dialogue, plus add music, sounds and special effects. Create thousands of original Barbie stories! Allow this favorite library to be seen by others Keep this favorite library private. Unlike many games where children might have to beg for help, Storymaker is so much fun and versatile the helper might initiate a play session from time to time.

With Barbie as the main character and storytelling as the game, this is a good piece of software to bring a parent and child together. While the parent helps with directions, spelling, and logical sequence of events, the child comes up with stories that only her imagination can create.

Obviously, this game should not replace a box of crayons and a notepad, but it is worthwhile as interactive entertainment. While printing out full color storybooks can get quite expensive, beyond the price of the original software, creating animated stories on the computer screen doesn't cost a thing.

Although the graphics will please Barbie fans, the animation is jerky. It's too bad the stories don't have the visual flow of a cartoon.

However, the ability to record your own voice and outside sound effects more than makes up for this shortcoming, making Barbie Storymaker CD-ROM a fun and potentially educational computer game with loads of replay value. After all, no two stories are ever alike. Sound: The ability to add your own voice and sound effects is a great feature, but the standard sound effects and music are only adequate.



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