For a fighting game to succeed, it needs to be fast, and UB22 is anything but. Getting in and out of matches should be instantaneous, but they take ferociously long.
Sure, playing as your favorite Dragon Ball characters is fun, but you know what else is fun? Actually getting to play a video game.
There are some neat ideas present —like a level up system for each character— but the actual gameplay borders on the mundane. Goku versus Vegeta just feels like two muscled men slowly punching each other in the air. Infinite World is Budokai 3 if the latter never bothered trying to be a fun video game that also played like an episode of Dragon Ball Z. Really, everything Infinite World does Budokai 3 did better years earlier. Dragon Universe is hands down one of the best ideas a Dragon Ball Z has ever had and losing it hurts Infinite World more than anything.
When it comes to fighting mechanics, Dragon Ball Z tends not to shine so the stories need to do the heavy lifting. Budokai set such a strong precedent, properly adapting the anime with full cutscenes up to the Cell Games, but Budokai 2 ends up resetting the plot in favor of Mario Party shenanigans and a story that gets just about every major detail wrong.
Also, no cutscenes. Raging Blast is basically what you get if you strip down Budokai Tenkaichi t o its base parts and release it before putting back the customization and roster. Perhaps the best things Raging Blast brings to the table is fully destructible environments, battle damage, and even mid-battle facial expressions.
It actually feels like an episode of Dragon Ball Z at times, with characters and the environment noticeably decaying with time. What is it about Dragon Ball Z that attracts developers to make such lazy story modes? Remove that, and you just have mindless violence. Raging Blast 2 , while fixing just about everything that was wrong with the original, takes a huge step back with the story mode, opting for a few loose missions for each character.
At least you can play as Hatchiyack. Following the success of Budokai 3 , Budokai Tenkaichi had to really impress. The Budokai series had just hit its peak and whatever followed needed to be better.
Unfortunately, Budokai Tenkaichi was not better and felt quite sloppy in comparison. It does a better job of capturing the Dragon Ball Z storyline than Budokai 2 —at the very least— but the decision to split every arc into mini-segments that you had to unlock and jump back and forth from created a serious lack of cohesion. When it comes down to it, Budokai Tenkaichi was just a rough draft for the sequels that would perfect its formula. Not just that, but it was the only Budokai Tenkaichi game to focus exclusively on 2 v 2 action.
Maintaining the same three-dimensional combat from Budokai Tenkaichi , Tag Team translates surprisingly well to the handheld although not without its faults. Part of the appeal of Budokai Tenkaichi was its massive roster, which Tag Team is simply lacking. The story mode is also rougher in terms of quality compared to its PSP brethren.
Who cares about this game? But as time passed on, fans of competent, well-structured fighting games re-discovered the game, and remembered "Wait, this game was made by Akira Nishitani — you know, the guy who made Street Fighter II. Plus, you get to play Chi-Chi. There are very few Dragon Ball games out there. DBZ, yes, but not Dragon Ball. The old-school series is often neglected for the more over-the-top action, and fans who go back to the old series often don't care for the softer, comedic tone of Dragon Ball.
Which is why many fans made a huge mistake overlooking Dragon Ball: Advanced Adventure, a Gameboy Advance beat-em-up game where you play from the start of the series to the final fight with King Piccolo. Through a combination of platforming stages, flying stages, and fighting stages, the game boasts incredible variety even before considering you can play through the game using multiple characters.
It's one of the best Dragon Ball handheld titles. Sadly, when the Budokai series came out, many had forgotten these old-school games in order to focus on the new 3D fighting game entries.
It took all the great gameplay of the prior games -- western RPG gameplay, for example -- and made it even better. Plus, it has digital renditions of Bruce Faulconer's Dragon Ball Z music, which, for many growing up with the series, is a huge dose of nostalgia. While that doesn't sound like a lot of content, it starts in the Dragon Ball era and adds a lot of content to pad things out. However, what it offers is a complex, interesting JRPG gameplay system. For fans sick of DBZ fighters, this game is great.
As the PlayStation 2 neared its demise in , one last Dragon Ball game was released to add to the already fantastic lineup the PS2 was known for. This game is essentially like a Budokai 4, taking most good elements from Budokai 3 and tweaking some major flaws. The exclusion of the "Dragon Rush" feature from Budokai is entirely left out here, which is seen as a huge plus. While not nearly as popular as its predecessors, garnering quite a few low review scores from game critics, this game is loved by many fans and stands as one of the most underrated and underplayed games in the franchise.
To many modern players, it may seem like borderline blasphemy to place some ancient, 2D fighting game above the like of Budokai Tenkaichi or Xenoverse. Other people who might've been on the old school internet might recognize the sprites as being omnipresent on forum signatures since the early '00s. But few have actually played this incredible SNES fighting game.
Among SNES fighters, this game was superb. It features stages so massive with so many different environments the game needed a split-screen. While it features far fewer characters than modern Dragon Ball Z games, none of them feel like model swaps.
It also features a unique story that leads to some strange plot threads involving Bojack. It attempts to do what has been done countless times, having the player punch and ki-blast their way through Dragon Ball's all too loveable story, but this time adding in some key RPG elements and polishing the 3D battle system. Kakarot is a fantastic single-player experience that really appeals to die-hard fans, and one of the only downsides is the lack of content for players who haven't grown up with this anime titan.
The RPG elements are fun and intuitive, but get extremely repetitive and stale pretty quickly. But, looking past the minor flaws, this is a must-play for any aspiring Saiyan warrior. For a while, Dragon Ball Z: Budokai 3 was the best fighting game in the series.
It featured a terrific balance of characters, gameplay mechanics, fast-paced action, story mode, and just plain fun of any Dragon Ball Z game around. No other game has managed to integrate a rock-paper-scissors mechanic as well as Budokai 3. No other game save for the final one has featured a cast of well-balanced Dragon Ball Z fighters like Budokai 3 has.
While derivative in the grand scheme of things, this Nintendo DS title is relatively unique in the Dragon Ball world.
Like with any popular anime property , Dragon Ball has spawned more than a few mobile games. Trepidation towards mobile titles is to be expected, particularly free-to-play ones, but these two titles are better than average.
Out of the two, Dragon Ball Z Dokkan Battle gets the nod as it has a slightly more unique twist on the gameplay. The anime game incorporates puzzle elements, forcing players to think their way through battles. Dokkan Battle cannot compare to the franchise's best Dragon Ball Z games on consoles, however, in the world of mobile gaming, it is a respectable entry.
Unlike Dragon Ball Z , Dragon Ball focuses more on adventure and comedy, particularly during its earliest chapters. Consequently, Origins is less driven by combat, although there are still plenty of enemies to defeat and attacks to learn. Split into episodes and featuring solid 3D visuals for the DS, Origins plays quite well and comes packed with plenty of endearing nods to Akira Toriyama's property.
The sequel is also decent, making the Origins series a worthwhile pick for anyone looking for Dragon Ball adventure games. Long before Arc System Works got its hands on Akira Toriyama's series, Super Dragon Ball Z took a stab at adapting this iconic license into a legitimate fighting game rather than an arena brawler. With a curated roster of 18 characters and a combat system revolving around close-quarters combos, Super Dragon Ball Z is a traditional fighter that prioritizes skill over style.
In terms of combat, Super Dragon Ball Z is deeper than most of the franchise's other offerings, but it does fall short when it comes to single-player content and unlockables. Although it was the first DBZ title for the Xbox generation and received a ton of hype at the time, Burst Limit isn't looked back upon too fondly nowadays.
While there is a reason for that with its minuscule roster and the story mode ending on Cell , that doesn't mean Burst Limit is without merit. The game still looks beautiful, with its in-engine cutscenes being especially impressive for While the fighting is stripped down mechanically speaking from the Budokai series, it still plays well and is faster than its predecessors. While the Raging Blast series always felt like lesser versions of the beloved Budokai Tenkaichi, this doesn't necessarily mean that they were bad games.
In fact, Dragon Ball: Raging Blast 2 is one of the more underrated fighters in the franchise. It even plays like a much more simplified version of Budokai Tenkaichi 3 which for some is welcome as BT3 is quite complicated for newcomers.
Unlike many fighters with massive rosters, this game actually introduces at least one unique technique per character which makes them stand out much more. Instead of retelling the story of the anime, the game has "Galactic Missions" which are isolated fights that focus on a path for characters from Goku to Tarble. It may be a lesser version of later games on the list, but it's still a solid time.
Most people assume that the Budokai line of Dragon Ball games ended with Budokai 3 , but that's not actually correct. Despite being on the weaker PSP, the gameplay is perfectly comparable to the PS2 classic and even makes some improvements to the formula. The Dragon Rush system from Budokai 3 is removed and the Ultimates come out much fast so the fighting isn't hampered by the need to appear cinematic.
While the story isn't the best in a Dragon Ball game , Another Road gets credit for having different paths depending on if fights are won or lost and for having an original story of Future Trunks dealing with Majin Buu in his timeline. The concept of Fusion in Dragon Ball is extremely popular for something that was introduced in such a divisive saga as the Buu arc. But no other game focused on this idea more than the 3Ds game known simply as Dragon Ball Fusions.
The premise of the game is so simple that it's astonishing that it wasn't done before; what if anybody could fuse with anyone else in the Dragon Ball world? This game answers that question with amazing results as there is fan service in here from top to bottom. A huge open world to explore, satisfying RPG combat, and a bonkers story?
You can want nothing else from a handheld DBZ game.
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